Acquisition ExecutiveBuy and partner with games for one of the largest studios on Roblox
The role
Roblox is a $3B+ UGC economy where hundreds of small teams build games with real revenue and no infrastructure behind them. We buy those games, take them over, and scale them. Think of it as early-stage M&A in a market with hundreds of targets a year, deals closing in weeks rather than months, and price tags from five to seven figures.
We're looking for a dealmaker to own that pipeline: sourcing, valuation, negotiation, closing. You'll manage the acquisition budget and a small team, and you'll be measured on one thing — return on the capital you deploy.
You don't need to have played Roblox. You need to know how to value a live game, read its metrics, and convince a founder to sell.
What you'll do
-Qualify acquisition targets across the platform
-Value games on retention, monetization and growth potential, not on gut feel
-Run negotiations end to end: term sheet, structure (upfront, earnout, rev share), close
-Own the acquisition budget and the ROI on it